1. Audio Visual Environment

    » About sounds to code to and why you should care.

  2. Working unbuffered streams

    » How to handle unbuffered streams in Java.

  3. UDP Multicast on Android

    » About the problems with UDP multicast on the Android mobile OS

  4. Android targeting system

    » About the Android targeting system, how it works and it's stumbling blocks.

  5. Saying more than nothing

    » When to use null and when to rather say something more.

  6. Rules of Immutability

    » About mutable and immutable objects and defensive copying.

  7. Catching practice

    » General advices on how to handle exceptional cases in Java.

  8. Want more? Check out the archive!